Game and Virtual Forms Design Studio
Diploma awarding Studio
The studio aims to educate students with high artistic and professional qualifications, having competences and skills in the following areas:
- creating original projects using the medium of computer games - Game Art,
- creating original projects using virtual reality.
- creating 3D graphics and 3D animations,
- using software for design and implementation in the field of 3D graphics, 3D animation, virtual reality, Level design, 3D printing.
The studio helps students to master and recognize methods and ways of creating computer games and virtual reality. This knowledge takes into account the technical expectations and technological requirements of the standards used in the process of creating computer games. The studio focuses on:
- realization of artistic experimental forms in the area of the so-called Game Artu,
- creating individual artistic statements in the medium of computer games and virtual reality,
- implementation of the process of creating 3D animation.
The studio is also interested in:
- 3D object modeling, 3D printing, virtual visualization, character design, art concept
Subjects
- Designing games and virtual forms (1st degree studies)
- Designing games and virtual forms (second degree studies)
- Basics of 3D modeling and animation
- Intermedia activities
- Basics of Multimedia
Enrolment
Presentation of the candidate's portfolio confirming the interest in the subject matter conducted by the studio.
Reading list
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Unity. Game Designer’s Guide, Mike Eig, Publisher: HELION Release year: 201
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Computer animation, Parent Rick Publisher: Polish Scientific Publishers PW -
Blender. Architecture and Design, Chlipalski Piotr Publisher: Helion Publishing House -
Virtual reality. Experience on Demand, Bailenson Jeremy Publisher: Helion Publishing House